Designing an experiment that survives review
Variables, controls, replication, randomisation, and blinding — what each one is protecting you from.
- design
- controls
- replication
- +1
Curated guides, templates, and reading — the things worth knowing before you need them.
9 resources
Variables, controls, replication, randomisation, and blinding — what each one is protecting you from.
The three-pass method: how to decide in ten minutes whether a paper is worth an hour.
A folder layout and a set of habits that keep a computational project reproducible.
Twelve recurring interview questions and what a strong answer contains.
Patterns that recur in projects that place, drawn from judging rubrics rather than from any single project.
The vocabulary of scientific caution, and why over-claiming costs more than it gains.
Turning "healthier", "faster", and "better" into something two people would measure the same way.
Which of the sixteen SDS sections actually change your protocol, and what to extract from each.
Why chronological reviews read badly, and what to organise by instead.