Designing an experiment that survives review
Variables, controls, replication, randomisation, and blinding — what each one is protecting you from.
- design
- controls
- replication
- +1
Curated guides, templates, and reading — the things worth knowing before you need them.
18 resources
Variables, controls, replication, randomisation, and blinding — what each one is protecting you from.
Practical rules for charts that have to be read across a table, in a noisy hall, in ten seconds.
Column structure, the 40% white-space rule, and what to cut when it does not fit.
The three-pass method: how to decide in ten minutes whether a paper is worth an hour.
A folder layout and a set of habits that keep a computational project reproducible.
What belongs in Introduction, Methods, Results, and Discussion — and the sentences that end up in the wrong one.
Twelve recurring interview questions and what a strong answer contains.
Working backwards from fair day, including the approval gates that stop work before it starts.
Patterns that recur in projects that place, drawn from judging rubrics rather than from any single project.
Fifteen checks to run on your abstract before submitting it.
Why the style matters less than the consistency, and the four fields you must never omit.
A one-page printable checklist to run against your procedure before data collection starts.
The vocabulary of scientific caution, and why over-claiming costs more than it gains.
Turning "healthier", "faster", and "better" into something two people would measure the same way.
Block out your board before you open the design software — content first, layout second.
Which of the sixteen SDS sections actually change your protocol, and what to extract from each.
Why chronological reviews read badly, and what to organise by instead.
The approvals, supervision, and welfare standards that apply before any vertebrate work begins.